
They cause a LOT of damage (Ken can take off over half your life with a single Shinryuken), and they can counter a lot of your moves. Level 8 tips (continued): The reason why I mentioned Ryu/Ken separately in my post above is, because if you run into them in the latter stages (5 or 6), you're gonna be in a world of hurt. Unless you really know what you're doing, do NOT engage Gill in offensive hand to hand combat - ALL of his moves have higher priority (and cause a lot more damage) than yours. If you have meter, when you block/parry his "Die!" move, you can punish him with a super. Then start walking to the other corner and do the same thing. If you either block it or parry it, you can throw him to the other side so that now HE is in the corner. When the round starts, start walking to the left corner (if you're P1) and Gill will do a couple of fireballs (PARRY them!) and some other moves, but ultimately he'll come after you and do the clothesline rush move (the one where he yells "Die!" or something). Against Gill, I've found a surefire way to win. Learn your opponent, make them whiff/miss their moves (or parry them), and punish them. But after Stage 3, you should play defensively. The first 3 stages, you can play however you want. No way around that, especially against Gill and Ryu/Ken.2. Parse error when I scrolled by someone playing the game on the home screen. Holy shiet! Thanks for the information, Mutawarrior! This is already posted on first topic post! So many hashes for such an Arcade game xDĪs of this writing.

There are 7 sets linked to this entry: the Euro parent set (sfiii), and the US, Japan, Hispanic, Asia, Asia No CD BIOS Set 1 & Asia No CD BIOS Set 2 clone sets (sfiiiu, sfiiij, sfiiih, sfiiia, sfiiin & sfiiina).
